Complete Luna x1 features
High Five · Newbie Grounds · A clear reference for every system currently announced.
A slow world with
a clear direction.
NeverEndingWorld is a measured High Five x1 server where every stage receives enough time to build rivalries, parties, clans, and a healthy player economy.
The Luna world starts small and grows deliberately. Open-beta progress resets before launch; after the official start, characters and history move forward with every stage.
Newbie Grounds
A strict level 40 cap keeps every player in the same hunting grounds. With Ant Queen alive, players can create rivalries sooner.
The NeverEnding Class Passives
Every first class in the world carries a NeverEnding passive, learned at the first class transfer at level 20. Its bonus applies to the entire party.
A party is rewarded for diversity, never for stacking. Eighteen new class passives join the two Dwarven legacy blessings, bringing the complete system to twenty.
NeverEnding Grit
PARTY BONUS+3% Max HP
Quick Q&A
01Who receives the passive bonus?+
Every nearby party member carries your class blessing. You also keep your own passive while standing alone.
02Do duplicate classes stack?+
No. Two of the same class grant the passive only once. The second Warrior brings a sword, not a second Grit.
03Does it use a buff slot?+
No. NeverEnding passives live outside the buff bar, leaving all twenty slots available for real player buffs.
04Does it affect PvP or the Olympiad?+
Damage bonuses apply against monsters, never players. Your PvE grind becomes faster while the Olympiad remains untouched.
05What about Scavengers and Artisans?+
They bring the Dwarven legacy blessings NeverEnding Luck and NeverEnding Wealth. All twenty first classes contribute to their party.
Core Systems
Stage 1: level 40 cap
The opening stage stops at level 40 so early zones, quests, classes, raids, and crafting have time to matter.
True x1 pace
A long-form High Five journey where levels, materials, and group play keep their value.
Phases without wipes
New caps and content open in announced stages. Characters, items, clans, and accomplishments carry forward.
Craft and spoil matter
The server is built around a player economy instead of shortcuts that erase the value of gathering and crafting.
Clan stories from day one
The low-cap opening gives parties and clans space to form before the world expands.
Active beta tuning
Progression data and player reports guide careful changes, with important decisions communicated publicly.
No pay-to-skip
Donations fund the project through account-bound support rewards, not levels, endgame gear, or progression.
One connected account
Registration, password recovery, the website dashboard, rankings, and the game all use the Mobius account database.
The Moonlit Acolyte
Meet Luna's modest level 10–40 helper and compare every lesser blessing with real player support.
Open full system →World Roadmap
Newbie Grounds is only the beginning. Future chapters open when Luna's population, economy, and competitive history are ready for them.
Newbie Grounds
A strict level 40 cap keeps every player in the same hunting grounds. With Ant Queen alive, players can create rivalries sooner.
- Max Level 40 · Up to C-Grade
- Ant Queen Alive
- 20 NeverEnding Class Passives
Awakening
The server cap opens to level 55, letting players try new mechanics, experience the Olympiad, and compete for the beautiful Orfen Earring.
- Max Level 55 · Up to B-Grade
- Olympiad Open for Level 52+ Players
- Orfen Alive
- New PvE Gear
Age of Heroes
Beyond Awakening waits a chapter built for proven heroes. Its level cap, encounters, and rewards will be revealed when Luna is ready.
- Level Cap · TBA
- Epic Encounters · TBA
- New Progression Systems · TBA
Legacy of War
Luna’s distant horizon remains hidden. Its final shape will be forged by the rivalries, victories, and stories created by its players.
- Level Cap · TBA
- Endgame Chapter · TBA
- Revealed When the World Is Ready